AI Insights · Timothy · October 2024
Top Down Games on iOS in South Africa: Q3 2024 Performance
Discover the performance trends of the top 5 top-down games on iOS in South Africa during Q3 2024, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2024, the top 5 top-down games on the iOS platform in South Africa showcased varying performance trends. Data sourced from Sensor Tower provides insights into their weekly downloads, revenue, and active user metrics.
Block Blast! saw a consistent rise in weekly downloads, starting from approximately 6.3K in early July and reaching a peak of about 13.2K by mid-September. The app maintained a steadily increasing number of weekly active users, climbing from around 19.7K to over 32K by the end of the quarter. Notably, there were no reported revenues during this period.
Offline Games - No Wifi Games experienced fluctuating weekly downloads, initially rising to about 5.9K in early July, before gradually declining to around 2.2K by the end of September. Weekly revenue demonstrated a similar pattern, with a slight dip in August but ending the quarter at approximately $111. The active user base saw an increase towards the quarter's end, with numbers rising from 7K to about 16K.
Wordscapes displayed a consistent weekly revenue trend, peaking at about $1.1K at the end of August before stabilizing around $915 by the end of September. Downloads fluctuated slightly, starting at around 3.9K and ending at approximately 2.7K. The active user numbers remained relatively stable, with a slight uptick towards the quarter's end, closing at around 15.4K.
Ludo King reported modest weekly revenue, remaining relatively stable throughout the quarter, peaking at about $118 in late July. Downloads and active users showed slight fluctuations, with downloads peaking at about 2.9K mid-September, while active users consistently hovered around the 22K mark, peaking at around 23.8K.
Finally, 8 Ball Pool™ maintained a strong weekly revenue stream, peaking at approximately $1.8K in late August, and closing the quarter at about $1.4K. Weekly downloads showed some variance, with a peak of 2.9K in early September. The game consistently retained a significant active user base, starting the quarter at around 126K and ending with approximately 119K.
For more detailed insights and data, visit Sensor Tower.